If you're new to FIRST® LEGO® League, you probably have a lot of questions about how the programme works. If you have a question that isn't answered here, please feel free to contact us at firstname.lastname@example.org.
What’s the essential kit that I need to take part in FIRST® LEGO® League?
I’m on a shoestring budget – will I still be able enter?
I’ve registered a team. What should I do next to get them started?
Is it mandatory to construct a robot game practice table?
What’s more important, the robot game or the project?
As the coach, do I have to know how to program the LEGO® robots myself?
Do we have to complete all the missions on the robot game field?
I’ve seen some FIRST® LEGO® League robots on YouTube scoring hundreds of points. What if my team’s robot can’t do that?
Just like when setting up a new sports team, you’ll need to invest in a bit of kit (see above). However, there are various options you could explore to keep these costs down. For example:
The challenge is released on the 1st August, and your Challenge Set will be sent to you soon after this (as long as you’ve paid your registration fee!). If you have some time available before this, get your team to start exploring their MINDSTORMS kit and the programming software and encourage them to look at the previous year's Project challenge document so that they know what sort of thing to expect.
When the challenge is released, your initial role is to focus your team on digesting the information in the documents and helping them to organise their time. It’s important that they make the decisions on what they do, but you can make sure they’re not getting too absorbed in one side of the challenge at the expense of the other two. They need to work just as hard on the Project as the robot and need to demonstrate their Core Values in everything they do.
A group of FIRST® LEGO® League participants helped us put together this video with tips on getting your team up and running.
No. It’s useful to have this because the team may want to use the walls when tackling some of the missions - but many teams do very well without it. If you want to build one, instructions are in the Field Set-up Guide [PDF, 865KB] for this season. The event organisers will provide the competition tables on the day, and usually a couple of practice tables for the teams to share.
The Project, Robot Game, Robot Design and the Core Values are all equally weighted parts of FIRST® LEGO® League. The most successful teams are those who perform consistently well across all categories.
No. It’s not difficult to pick up the basics of the software and it’s up to the team members to find the information they need to complete the challenges.
The latest version of the LEGO Mindstorms software has a Getting Started section with very useful lessons.
No. It’s very unusual for a team to do this, with teams on average completing two or three missions. Your team needs to strategically choose which missions to tackle to maximise points over the two-and-a-half-minute length of the match. Make sure the team read the rules carefully and don’t miss missions where they can pick up easy points.
The vast majority of teams keep their robot pretty simple. Most teams will be just as nervous as yours before they get to the tournament, but if they do find themselves competing against a very experienced team in the robot game, encourage your team to learn all they can from watching them – and remember that FIRST® LEGO® League isn’t only about the robots! Tournament staff will be working hard to make sure that your team leave feeling good about what they’ve done, and the atmosphere at the events is always friendly and supportive.
At the beginning, you can help your team to digest the rules by dividing the document up into manageable chunks. You can also pick out things that you think will be particularly relevant to your team's planning (based on their level of experience with MINDSTORMS) and bring these to their attention. The rules are carefully worded so that they can be taken literally - younger participants may need your support to get used to this. It's crucial that the team understands how their robot needs to work from the outset so that they don't spend lots of time working on a design that won't be accepted on tournament day. To pick out a few key things to help them get started:• The robot has to be made entirely of LEGO® parts.
NB. This list is not exhaustive – it’s essential that your team spends time checking the rules to make sure that their robot design will be accepted on the day.
The age range of 9-16 means that participants are able to progress steadily over several years and newer teams can learn from experienced ones at tournaments.
If you’re working with younger children, please do reassure them that the atmosphere at the tournament event will be friendly and welcoming. They also have every chance of winning awards: a third of teams who progressed to the 2018-19 UK and Ireland Final were aged 9-11.
The fact that FIRST® LEGO® League emphasises the Project and Core Values as much as the Robot Game means that the programme is accessible to a wider range of children than most other robotics competitions.
Teams arrive at the venue, check in and are each allocated their own “pit” area. This is their home space for the day (the local organisers will confirm what is and isn’t provided at their venue). There will be time for the team to settle in.
The day kicks off with an opening ceremony, in which the emcee will explain the timetable for the day and the awards that are up for grabs. Different tournaments use different timetable formats depending on the number of teams present and facilities available. Over the course of the day, your team will compete with their robot in at least three Robot Games and be interviewed by panels of judges on their approach to the Core Values and on the design of their robot. They will also need to give a five-minute presentation on their Project to a panel of judges, who will then ask them questions about their work.
Some tournaments include Robot Game knockout rounds and some will run additional activities for the teams while the judges deliberate. The day will end with the awards ceremony, at which every participant will receive a FIRST® LEGO® League medal. Awards are presented for each category and the overall champion team will be invited to progress to the National Finals.
As long as your team have made an effort at tackling the Project and Robot Game in the spirit of the Core Values, they will learn a lot from attending the tournament and will enjoy the day.
The aim of the tournament is to celebrate the work that the students have done. All tournament staff will be working hard to make sure that there is a positive, encouraging atmosphere, so whether the team win an award or not they should come away feeling good about their work. If they’ve enjoyed working on the challenges and have fun at the tournament then you will have completed a successful first year in FIRST® LEGO® League and should be well placed to go again next season!
Yes, this happens a lot. A few new teams every year win the Champion’s Award at their tournament, and in 2016 the top award at the UK and Ireland Final was won by a primary school team who were taking part for the first time. They went on to represent their country at the FIRST® LEGO® League World Festival in the USA, where they won an award for innovation.